For example, if you wanted to make a scenario where the world was working on zero carbon emissions there are several steps that you could take. Now you have knowledge of all the labs at your disposal, you can try to use all of them in one scenario together. Remember you can add multiple requirements and outcomes to each event, changing your equation to “If _ =_, and _ = _, outcome = _ and outcome = _”.
Have some fun playing with events to see what requirements and outcomes you can set. Your event should appear when you kill off enough people! Write whatever you want in your popup text and tap next to the icon to select an icon. “%D” will automatically be replaced with the custom disease name in game. In this case, your popup title can be “%D got bonus DNA!”. Add text here to pop up when this event occurs. Add a new outcome, but this time when you edit, click “Set news pop-up”. Change “=” to “+=” and then set a numerical value of 50.
Set a variable, select “Advanced”, then scroll down to “General” and select “DNA points”. Scroll down to “Outcomes” and create a new outcome. We now have the first part of our formula. In this case, we express percent as a decimal between 0 and 1, so 10% is 0.1.
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Not all fields in the Scenario Creator accept the same type of values, so always check how to phrase your numbers. Select the question mark icon alongside the value box. Scroll down to “Right Side of Expression”, tap “Choose an option” again, but this time we want a “Numerical value”. So, we should change the equals symbol in the middle. We want this event to happen after more than 10% of the population has died, and not only if exactly 10% die. Scroll down until you see “Population”, tap on it and then select “Dead percentage”. For “Left Side of Expression”, tap “Choose an option”, then select variable. Select “If empty = empty” and click edit. In this event, once more than 10% of the world’s population is dead, the player will get a bonus 50 DNA points.Ĭreate a new event, name it ‘Tutorial’ and head to Global Conditions. Let’s create a specific event to look at how to fill in the formula. Your condition must be anywhere over and including your variable. Your condition must be anywhere up to and including your variable. Your first condition must meet any number other than your variable. Your first condition must be greater than your variable. Knowing your symbols is really useful here, so here’s a quick cheat sheet: If: DNA points gained ≥ 50, Outcome = news popup If you want it to trigger whenever they get over 50 points, you would need to use: If they gain more than that, it won’t appear. Under these conditions, your popup will only trigger when the player has exactly 50 DNA points. If: DNA points gained = (your numerical value - let’s say 50), Outcome = news popup If you wanted to create a basic event that causes a news pop-up relating to how much DNA a player has accumulated, you would need to set: Where to select Basic, Advanced and Super Advanced variables. It’s also important to check you know what symbols you can set. It’s a good idea to look at the types of variables you can set in basic, advanced and super-advanced categories. If the left side value is the same as the right side value, then your outcome will happen.įilling in the left and right side of your event expression
These determine whether your trigger needs something to happen worldwide or just in one country. The first two blanks are decided by adding variables in either Global Conditions or Country Conditions. Use the event lab to fill in those blanks. It’s recommended not to enable Advanced Editing unless you’re certain you’ll need it, as it can’t be switched off again for that event. Once you create and name a new event, you can choose to enable Advanced Editing. Here you can make as many events as you’d like, set specific requirements for them to happen, and create any knock on effects they may have. If your scenario is set in a fictional world, for instance, you might want to switch off news headlines that aren’t related to your plague. If you want, you can switch off any of these categories. Default Events automatically happen in any game cure updates, random news pieces, natural disasters, notifications of symptom combos and so on. In the Events lab, you can choose between Default or Custom Events. If you want evolving a trait to have bigger ramifications, such as a cult leader, a shady government agency or an evil pigeon to appear under specific circumstances, you need events. Let’s look at what makes your pathogen memorable – events and news headlines! Before starting on the Advanced Tutorial it’s recommended that you work through The Basics and Intermediate Tutorial